It’s a loss of mystique, one that the original game was so skilled at preserving. Once I know the reasoning behind the aliens I’m fighting, they simply become grotesque beings waiting to be dispatched as opposed to creatures of the unknown who could be capable of anything. I don’t need the origin of the Necromorphs or the unwieldy religion behind them explained in boring moments of exposition, it isn’t necessary and only serves to drag down the pacing. It’s still an excellent game, one ripe with high-octane set pieces and a creative approach to horror, yet it far too often relies on cliched archetypes and a predictable narrative that is far too obsessed with its own mythology. The latter two games haven’t aged as well, partly due to a greater emphasis on action and the bizarre decision to turn Isaac Clarke into a mopey spoken protagonist who struggled to stand out amidst a generation of similarly dull white male heroes.
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